![]() ![]() Misjudgements in the game: I'll start by way of introduction saying that since you play the top of the food chain in the original game, the sequel knocks you down a peg. If you enjoyed the "upgrade" paths of the original, the sequel has the exact same quality, but is a bit more polished in execution. Personally, I missed the crossbow of the original (for it's precision shooting) but the speargun did become my default weapon (for being able to regather fired ammo). Best example of that is the "Scout" plasmid. And it would work! It's good how the makers have thought out the logical consequences of some plasmids, so you actually can do what you think that plasmid should allow you to do. On acquiring a certain plasmid I'd think to myself "Wouldn't it be cool if you could." and then I'd try doing just that. Good about the game: The weapons/plasmids/tonics have been tweaked. Not a huge issue but sometimes I wished that that noise would just go away. Some noises seem to be constant.like there is a faulty elevator or some other mechanical/electrical device. Sound: Probably less obvious repetition in character utterances than the original. It's actually a pity that this level of character representation wasn't in the original.then maybe we could have expected an Uncharted 2 like step up in visual quality for the sequel. Graphics: As far as character representation goes, this is a step up from the original.they're more realistic, less stylised than the cartoonish looking splicers of the original. Of course, powerful forces are working against this outcome and your life is in danger. This separation is harmful to both parties health, so you must locate your charge. The story concerns your Big Daddy becoming separated from your Little Sister. Story: If you liked finally playing as a Big Daddy in the original, you should get a kick out of playing as a Big Daddy for the entire length of the sequel.except for one part where you play a. The sequel explores new parts of the city of Rapture. ![]() the game is set in the 1960s, but it's an alternative world scenario.a place where humanity has advanced significantly in their development.more advanced than our current society. Just follow the guide arrow to the stage's end.Console: Playstation 3 Genre: First person shooter. You may run into a spider splicer on the way, but your path with be mostly unimpeded. You simply need to navigate your way back through Siren Alley to return to the underwater hatch that'll bring you to Dionysus Park. With the items collected, enter the doorway to the southeast and use the key on the control panel to activate the pump control switch.ĭon't panic yourself over the situation-there doesn't seem to be any time limit to this final section of the stage. On a table on the lower floor is the audio diary The Creed of the Faithful. Before attending to the emergency pumps, scour the area for items to replenish your supply. Unload all you've got to drop him as quick as possible.Įxamine Simon's corpse and grab the pump control key. Hit him with Incinerate!, phosphorus buck, drill dashes and rocket spears. He looks like a pretty ordinary spider splicer (and acts like one, too), but naturally he's got a lot more health. When you've got security bot on your side, start attacking Simon. It's usually floating near Simon himself, but isn't always. Equip the hack tool and peek out of the hallway to try and tag Simon's security bot. With the brute splicer killed, it's time to turn your attention to Simon. Constantly watch both directions for the intruder and be ready to tag him with Incinerate! and phosphorus shells. Spider splicers will come in through the top floor, and you can tag them with drill dashes.Įventually, a brute splicer will appear, and he'll come through the lower or upper hallway entrance. We suggest tossing a mini-turret at the base of the stairs as leadhead splicers will attack from the lower floor. This hallway is a good place to set up camp.
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