![]() It required 100 minerals and gas and 70 seconds of research time, cost 50 energy to use, and lasted 10 seconds. The grenade launcher ability had been changed to reveal an area rather than blind a target unit.The model was later used for Skibi's Angel in Left 2 Die, and then Field Response Theta in Heart of the Swarm. The Galaxy Map Editor contains a " mercenary" medic model that is unused in Wings of Liberty. Julie Nathanson said that she recorded lines for the Medic. However, as she was replaced with Tricia Helfer as Kerrigan, she has expressed doubt as to whether the current lines are her own (at least in terms of delivery). In initial development, Campbell returned to voice the medic. Furthermore, the medivac would encourage terran players to play more aggressively. Thus, why not combine the units? Furthermore, the medivac would allow opponents to "read" the terran player better in multiplayer, since the dropship was more distinct than an infantry unit. The dropship was good for harassment in StarCraft multiplayer matches, and in that tactic, players always paired marines with medics. David Kim had what he described as a "eureka moment" and thought about combining the two. Someone else followed up with how the dropship only transported units. In the context of that conversation, a developer pointed out that all the medic really did in the original was heal. Per the development of StarCraft II, it was decided that if a unit was being brought back from the original, something else had to be cut. Development footage from 2007-2009 shows medics and medivacs using unused Heal sounds from StarCraft before eventually gaining a healing laser animation. The medic's campaign-only upgrades would make them overpowered in multiplayer. Medics were produced from barracks with attached tech labs. The medic's abilities remained largely the same as in StarCraft. ![]() The medics could not jump and made reapers much less useful. In early builds, the medic was available in multiplayer before being replaced by the medivac dropship by March 2008. Furthermore, medics in the original game encouraged a passive playstyle for terrans a faction that already excelled in static defense due to their bunkers and siege tanks. Even in moderate skill levels, even picking off a single medic was difficult for players. ![]() While medics were powerful, there wasn't a lot of counterplay for the unit. When developing StarCraft II, Dustin Browder and David Kim wanted to go somewhere else for the terran healing role. The following section contains information from a previous version of StarCraft II which is no longer valid.Įarly concept art for the medic depicts it equipped with a rear-mounted energy shield generator, along with a bayonet in place of its usual shield. e Quotations See: StarCraft II Medic Quotations Development.
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